Hello!
Sorry - no updates from me recently as I've really had my head down trying to finish this bloody thing! Pleased to say that I've just released a new beta which you can find here...
http://bit.ly/jbjbeta
...please let me know what you think if you get a chance to give it a spin!. Hopefully this will be the last major round of changes before release. I now need to do a couple of Steam-specific things and some more cosmetic stuff like improving the title page and then hopefully we're ready for release.
Here's some of the stuff that's been added in the latest build...
- Added four new weapons early in the game
- Adjusted weapon unlock order to release more 'playable' weapons earlier on
- Adjusted enemy spawn frequency and algorithm to up the pace earlier in the game, particularly for players that are clearing levels quickly
- Added a few new enemies earlier in the game
- Adjusted enemy placement to introduce a more chaotic feel earlier on in the game
- Added achievements
- Added 'settings' screens, including the option to turn screenshake off
- Added 'controls' settings with the ability to define keys and switch to an 'old-school' control mode based on the classic 'Defender' arcade game.
- Added new palettes and introduced more varied palettes earlier on in the game
- Added visual feedback of shields/ammo increase when you catch an enemy jetboard
- Increased frequency of rocket pickups
- Jetboard attack now allows you to absorb the health of defeated enemies
- Alternate weapon now defaults to the last weapon selected if available
- Map now automatically suggests a sensible choice of next level rather than sticking on the same level
- Map now reveals more of the upcoming loot
- Toned down the abduction siren a bit
- Fixed bug where the player could get stuck above the screen
- Numerous other minor improvements and bugfixes