lol, it was full on pacifist until about 2 hours before the deadline when I added a collider to the player sprite, lives and the game over and restart stuff
The player couldn't even shoot until about halfway through the jam.
As for quitting, errrm, tab out and then close the window? I dunno. I didn't even build the first binary until about an hour to the deadline and I never played it in full screen mode. I like taking things to the wire it seems.
I wanted it to feel fluid and have nice effects (the 'sprites' are made of flat geometry so I can fuck with them in the fragment shader) but I just didn't have the time to do some of the essentials so all of that got left by the wayside. I'll pick this one up and finish it I think.
I still haven't started my text based mini-compo game.
One of the twenty somethings at work worked 40 hours did this jam pulling an all nighter on Thursday so he could submit Friday morning and then went to Jamchester and built another game over the weekend having 7 hours sleep between getting up Thursday and going to bed Sunday. I used to do similar things in my 20's but involving drink, drugs, dancing and dames