Galaxians Remake

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Minion
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Galaxians Remake

Post by Minion » Thu Apr 09, 2020 3:20 pm

Another week, another remake :)

So why not pop over, have a play, and leave a little star to like it :)
https://www.lexaloffle.com/bbs/?tid=37296
galaxians.p8_0.gif
galaxians.p8_0.gif (882.6 KiB) Viewed 120 times

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Havie
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Re: Galaxians Remake

Post by Havie » Thu Apr 09, 2020 10:27 pm

This is yet another excellent remake - top stuff mate!

How do you program the Pico 8?

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Minion
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Re: Galaxians Remake

Post by Minion » Fri Apr 10, 2020 7:59 am

Havie wrote:
Thu Apr 09, 2020 10:27 pm
How do you program the Pico 8?
Well you have these things called buttons. And each time you press a button a character appears on the screen. You string these characters together to make words. Some words are key words and other words are not. So you use different combinations of these. You put them together in some random order and eventually you have a game. Its a long laborious process but it seems to work for me ;)

or ...

Just like any other language (its just a mash up of basic and c++ and java and just about any other language out there). The beautiful thing is its an all in one package. No faffing trying to find wav samples for sounds, just wave ur mouse and create them. Built in map/sprite /sound editors ... you have no reason to go elsewhere :) Its like the good old days of 8-bit coding :)

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BitBullDotCom
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Re: Galaxians Remake

Post by BitBullDotCom » Fri Apr 10, 2020 11:05 am

This looks really great!
====

James Closs, Director & Wielder of Code, BitBull Ltd

http://www.bitbull.com
Please wishlist Jetboard Joust on Steam

@BitBullDotCom

====

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Havie
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Re: Galaxians Remake

Post by Havie » Fri Apr 10, 2020 8:49 pm

Minion wrote:
Fri Apr 10, 2020 7:59 am
Havie wrote:
Thu Apr 09, 2020 10:27 pm
How do you program the Pico 8?
Well you have these things called buttons. And each time you press a button a character appears on the screen. You string these characters together to make words. Some words are key words and other words are not. So you use different combinations of these. You put them together in some random order and eventually you have a game. Its a long laborious process but it seems to work for me ;)

or ...

Just like any other language (its just a mash up of basic and c++ and java and just about any other language out there). The beautiful thing is its an all in one package. No faffing trying to find wav samples for sounds, just wave ur mouse and create them. Built in map/sprite /sound editors ... you have no reason to go elsewhere :) Its like the good old days of 8-bit coding :)
I literally thought you were explaining some sort of button interface programming... :lol:

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