Mini Competition #4 -Do it

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Tue Jul 10, 2018 6:11 pm

Went away for a long weekend. Back to work today, so back on this. Added in Fuel and Fuel Consumption. There's currently no way to refuel. Roughed in Ore spawning and collecting. I still need to work in probability stuff - right now all asteroids spawn ore when they are destroyed. My aim is to have the smaller inner asteroid field spawn less ore and not all types to give miners a reason to venture out past Neptune. Currently there is no limit to the amount of ore you can collect, but there will be...
Roughed in Hull and Hull Damage. The harder you hit an asteroid, the more hull damage it does. It's currently meaningless and you can happily have negative Hull Damage.

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Fri Jul 13, 2018 1:12 pm

mas_4.gif
mas_4.gif (1.23 MiB) Viewed 776 times
Fancy title screen!

Left to do:
- add a way to refuel
- add a way to repair
- add a way to cash in the ore you collect
- make ore spawning probability based
- add additional planetary bodies
- finalize the look, feel and positions of the planetary bodies

Hopefully I can get it all done before I run out of program space!

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Ian
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Re: Mini Competition #4 -Do it

Post by Ian » Sat Jul 14, 2018 10:08 pm

Not at all sure I understand what's going on in your game, but it looks great. It's certainly a unique style. :D
I came. I saw. I Played.

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Mon Jul 16, 2018 1:25 pm

Thanks! Should be easier to understand when you get a chance to play it. I'll release a version sometime this week.
Here's the guide page in the meantime:
guide.png
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bignobody wrote:
Fri Jul 13, 2018 1:12 pm
Left to do:
- add a way to refuel
- add a way to repair
- add a way to cash in the ore you collect
- make ore spawning probability based
Got all these done. Had to keep it simple due to program size constraints, so when you return to moon orbit it all happens automatically. Ore spawning probabilities were quick and easy to implement.

I'm trying to add screen clipping to some drawing fx for nicer planets (you can see it partially working in the background of the guide screenshot) but there's something about it that I've not quite sussed out yet. Then, finalize my solar system and fix any little bugs I care to...

Edit: got the clipping working on my lunch break. Silly mistake in my world to screen transform.

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Re: Mini Competition #4 -Do it

Post by notrobot » Tue Jul 17, 2018 10:20 am

Looks like you're getting somewhere! What does MAS stand for?

I've been on holiday so not got much done for obvious reasons. But I came home early. Just got it scrolling through the map left-to-right then back again. Joypad reading doesn't work yet. I must be missing something here. There are no real examples of source code I can find and some of the hardware documentation is contradictory or vague.

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Tue Jul 17, 2018 12:58 pm

notrobot wrote:
Tue Jul 17, 2018 10:20 am
Looks like you're getting somewhere! What does MAS stand for?
I'm almost finished! Hit the program limit early on my train ride home last night, so spent the rest of that ride and the ride in this morning trying to optimize to give me room for a few more moons...

I originally started on this to brush up on some Maths, which has never come easy to me. So I wouldn't be intimidated, MAS originally stood for "Math Ain't Shit". As things progressed it kind of stuck for a few different reasons. It's like "Mass" with a missing "s". I wanted to make a Pico 8 game that felt large - "Más" is Spanish for "more".


Good luck with your Joystick reading! Don't stress it, there's no deadline.

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Tue Jul 17, 2018 2:59 pm

https://www.cbc.ca/news/technology/12-n ... -1.4748585

Dammit, there's only so much I can optimize out!

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Wed Jul 18, 2018 2:05 am

http://notsoftmedia.com/RR/MAS/mas.html

Still a few little janky things I'd like to address (asteroids popping in on screen, mostly) but here's a playable version.

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Re: Mini Competition #4 -Do it

Post by Tam Toucan » Wed Jul 18, 2018 7:59 am

Hmmm, I really can't control the ship. It's so fast and I keep thinking it's going to be rotate and thrust.

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bignobody
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Re: Mini Competition #4 -Do it

Post by bignobody » Wed Jul 18, 2018 10:17 am

It's not rotate and thrust - the arrow keys are directional movement. Use the Inertial Dampener for finer control (Z key).

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