Amiga

Format specific babbling. From Speccy to anything that's not the Speccy but they're probably not as good but we'll live, I guess.
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notrobot
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Re: Amiga

Post by notrobot » Tue Sep 09, 2014 5:18 pm



Hunter: One of the earliest sandbox games, and a large 3d world full of vehicles to steal and things to shoot at...

(Honorable mentions: Starglider II and Mercenary: Damocles.)

notrobot
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Re: Amiga

Post by notrobot » Tue Sep 09, 2014 5:20 pm

Virocop



A nice but largely forgotten top-down shooter (released quite late in the Amiga's twilight years) with strange levels "inside a computer" and a variety of different weapons upgrades...

notrobot
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Re: Amiga

Post by notrobot » Tue Sep 09, 2014 5:22 pm

Vroom!



This was my favourite racing game on the Amiga due to its sheer speed; other similar classic titles are Lotus Turbo Challenge 2 and Stunt Car Racer.

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caffeinekid
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Re: Amiga

Post by caffeinekid » Tue Sep 09, 2014 5:58 pm

There was a PD game I played once and lived and no one has been able to point me to it again or even remembers it.

It had metal balls, electricity sparks and you moved stuff with magnetism or something. It was a kind it arcade puzzle game I think.

Not much to go on I know but does it ring any bells?
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Havie
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Re: Amiga

Post by Havie » Tue Sep 09, 2014 8:50 pm

Sorry no - you should post on EAB.

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Jim
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Re: Amiga

Post by Jim » Wed Sep 10, 2014 2:57 pm

I don't think anyone needs telling about the first one, or indeed most of them, but I'm telling...

Dungeon Master


Captive


Bards Tale (Any of them)


Captive II: Liberation - Very disappointing given what it could have been, but still interesting.


Legend - Mute it. Really. Mute it.


Dune II

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caffeinekid
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Re: Amiga

Post by caffeinekid » Wed Sep 10, 2014 9:05 pm

Captive was the most awesome thing ever... Until you get to the impossible level where a code is behind the door that you need the code to unlock.

Can probably find the code online tho as it was printed in magazines etc at the time.
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Jim
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Re: Amiga

Post by Jim » Wed Sep 10, 2014 9:37 pm

I'm pretty sure there's a working version out there.

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krakatomato
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Re: Amiga

Post by krakatomato » Thu Sep 11, 2014 11:08 am

I spent way too many hours in Deuteros on the Amiga - until I hit a game breaking bug! But then, it was a naughty copy at the time so maybe a proper retail would have worked better. Hey ho...



//Andy

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Jim
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Re: Amiga

Post by Jim » Thu Sep 11, 2014 5:15 pm

The retail worked great ;) You take it back to the Methanoids.

Millennium 2.2. Also awesome.

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